If you experience any issues while patching the game, please download the full client fron the web site. I know of several issues that lead to corrupt installations for unknown reasons. I’ve done everything possible to keep those issues to a minmum.
Month: February 2017
Performance
Version 1.425.0 includes a major rewrite of the most important models and classes which brings a significantly performance gain. Now that the cause of performance drops has been identified this performance will be boosted even higher in upcoming versions.
Today, I really enjoyed destroying dozens of orbs in a very short amount of time without any frame rate drops on highest quality.
After finishing this I consider to buy a super cool package from the asset store allowing me to build even more beautiful eye candy.
Stay tuned!
Blue
Rockets, Improved Destructibles, Music and Intro
Hello,
I just implemented a Rocket module to the game. It’s theme is destruction, so it’s pretty late game, but it can be dropped from new Destruction orbs that spawn after destroying destructible blocks. I also improved the effect. It now feels a lot more like punching through a wall, because walls cant explode, can they? Now, you have to dig through, kind of 😉 Try it out yourself.
More and more music that have been especially created for Orbs make it to the game. Special thanks goes to Todd Hunt, wo is doing an excellent job these days. He has more on his list, so stay tuned for more cool music by him.
Also, the new intro is almost complete. We now have to improve it with fitting music and it’s ready to go!
Blue