Fast Traveling, Healing Zone, Mantis

Hello,

most zones will be improved with fast traveling mechanisms.
Orbs features an array of those: Gravitation Bridges, Gravition Lifts and Conveyors. Some can be used to pass the zone very quickly, others lead to hidden areas.

The Healing zone has been visually improved and is now in it’s final stage. The floor got it’s own texture and healing models were placed.

Orbs development is not organized with the mantis issue tracking system. Most of the current collaborators have already been added to the system. I already added the features that are in development. Sooner or later I will add the complete roadmap to mantis. Mantis should also help all collaborators to see what is going on, who works on what, what is finished, what is going to be finished and where the development is aiming for. Please communicate exclusivly through mantis, I can not handle the email traffic anymore. You can use the “Add Note” feature to do that.

Homepage, Intro and Performance

Hello,

The new Orbs homepage is almost ready! I plan to do final tests these days and then it will go live. There will be changes made in the future, but at a low rate. The most important thing will be to create a new trailer movie now, because the old one is super outdated and doesn’t fit into the page at all.

I received a concept for a new intro scene. The current intro is rendered by the engine and should be replaced by a rendered cinematic. It will take a lot of time to complete a fitting, well looking new intro tho. So you can not expect to see it in the game anytime soon.

I tagged most pure visual effects in the game as “Highest Quality Only”. So when you set your Graphics Quality to anything below “Fantastic”, some effects will be missing to increase your performance. I’ve noticed that some systems cant even handle the HomeZone. I still wonder why, because there is not much happening there. But I tested on a really weak system.

User Interface Scaling, Anomalies

Hey,

almost all ingame user interface elements now scale with the screen resolution so that you hopefully can ready everything fine.

The newest Version V 1.376.0 also introduces anomalies. They spawn from time to time, hovering across zones. Orbs can collide with them, but you need to find out whether you want to take the consequences.

Blue